Will your PC be able to run Starfield?

Video games are a little off topic for this blog, but what started as a Reddit post draft to help others felt like it would be better served as a blog post to help even more people.

I’ve seen quite a few posts on r/Starfield and other places online with folks asking the following: “will my PC be able to run Starfield?”. With today’s new Into the Starfield entry likely bringing in more folks worried about being able to play the game on release, I wrote this collection of speculative answers to help those who have the aforementioned, well-intentioned question.

TL;DR

Let’s start with my estimate at what kind of system will be required to play the game and then dive into the reasoning later.

I suspect that your system will likely be fine for at least native 1080p 30fps play at Low-to-Medium settings if it has “near-equivalent-or-better” components to the Xbox Series S. The Xbox Series S is the entry level console that Starfield will be released on, so we should try to match or exceed its relative performance. If we want to do that, but also cover easier-to-upgrade components in the macroeconomic climate, like RAM and storage, our system might look at a bit like the following:

I suspect that your system will likely be fine for at least native 1080p 30fps play at low to medium settings if it has “near-equivalent-or-better” components. Even then, for components like the CPU, you could likely use older components than what I’ve listed. The variability is just too wide without any concrete data on how Creation Engine 2 works or how Starfield performs, so I’m playing it a bit safe with this estimation.

Want to know how this estimate came to fruition? Read on!

Context

The quick answer to “will my PC be able to run this unreleased game?”: we have no idea.

We may not even have the full idea when BGS (Bethesda Game Studios) announces minimum and recommended specs because the depth of those lists can vary between developers. Until independent reviewers, specifically performance-focused ones like Digital Foundry, meaningfully benchmark the game, we will not have substantive answers to that question.

On the other hand, many folks are new to PC gaming, not interested in the more technical aspects of the hobby, and/or have other situations where they are just looking for help to ensure that they can play the game when it comes out. This post aims to help those folks and possibly others.

Short disclaimer: I’ve been playing PC games with a discrete GPU for over a decade, but I am not a game developer.

I’m a software engineer who has mainly worked on cloud infrastructure software. Sure, I’ve dabbled in graphics APIs here and there, have made tiny, unreleased mods for Skyrim and Fallout 4, and try to keep up with the technical aspects of game development at a high level. However, I do not consider myself qualified to give answers on how games exactly work or what to fully expect out of Starfield’s performance on your PC.

I share my background to be transparent: I am writing this post from the propsective of a fan and player, not a game developer (though that could be fun at some point).

With those bits of context out of the way, please take the following thoughts with a huge grain of salt as they are merely meant to help folks between today and the day we will begin to see actual benchmarks before the game’s release.

Compare to BGS’ Latest Title, Fallout 76

You can look at how your system performs with Fallout 76 as a start, but since that game is an online, AAA game using a modified version the first Creation Engine, it might play “differently” to BGS’ offline singleplayer titles.

Compare to the Entry Level Console, the Xbox Series S, Across Several Titles

I would expect for the worst and hope for the best when comparing relative performance between your system and the Xbox Series S in modern, AAA offline-or-mostly-offline titles.

Short note on “equivalent” hardware: you are going to see me put the word “equivalent” in double quotes everywhere. I do this because it is difficult to discern which discrete GPU produces “equivalent” performance to the Xbox Series S in one game, let alone several games. The Xbox Series S may architecturally look like a PC more than the vast majority of consoles preceding it, but it still differs in key areas that we will touch on later. It is helpful to keep this in mind since console and “equivalent” PC performance can vary depending on a lot of factors.

Potential PC Advantage, Even With Older Hardware

While I’ve been assuming native resolution for a lot of these thoughts, we have no idea if Creation Engine 2 has DLSS, FSR, dynamic resolution scaling, checkerboarding, and/or other similar features. If any those features are included in the PC version, the answer to our big question may be dramatically different.

Looking at Similar, Previously Released Games

Look at Skyrim and Fallout 4: barring certain areas of these games, like parts of downtown Boston in the latter title, these games ran well relative to their hardware at the time, including lower-to-middle-range systems.

Concluding Thoughts

I hope my speculative answers and thoughts help folks that are preparing to play Starfield on PC when it releases!

As a reminder though, these are just thoughts from a software engineer way out of his lane in hopes of helping others. Take everything with a grain salt and thank you for reading.